> hello, world_

I'm Seth Persigehl

C# Unity Python AR/VR/XR Spatial Computing

Senior Software Engineer specializing in XR and Spatial Computing.
Building the future of human-machine interaction.

01 — About

Seth Persigehl portrait photo

XR developer, tinkerer, amateur radio operator, lover of hard sci-fi. I love creating projects to learn new skills — from the i486 and Oculus DK1 to Star Trek-inspired interfaces.

I spent 6+ years as a Senior Software Engineer (XR) at Unity Technologies, where I architected spatial UX workflows, input systems, and cloud-connected tools for AR/VR platforms used by thousands of organizations worldwide.

I believe a better future is possible. Always moving forward, always learning. Captivated by XR, machine learning, and the rocks of silicon that we use to connect ourselves.

10+Years in XR
6+Yrs at Unity
1Patent Pending
4thNIST Challenge

02 — Experience

Unity Technologies

Senior Software Engineer, XR

September 2019 – February 2026 · San Francisco Bay Area

  • Developed high-performance spatial UX workflows and input systems for AR/VR, optimizing for 60–120 FPS.
  • Led the creation of the Unity MARS cloud-sync pipeline, enhancing reliability for over 1,000 organizations using Google Cloud Functions, Firestore, PubSub, and Cloud Storage.
  • Prototyped innovative neural-network interaction models, earning an honorable mention in Unity's 2025 Platforms hackathon.
  • Inventor of the Eye-Field Interactors patent (pending 2024).
C#UnityAR FoundationMARSGCPPython

AppliedVR

Research & Development Engineer

2019 · Los Angeles, CA

  • Led R&D technical initiatives to create rapid VR prototypes in Unity for patient pain management therapy.
  • Automated Unity build pipeline with AWS + Git, saving 50+ developer hours monthly.
  • Customized Unity shaders to dynamically adjust VR lens distortion parameters in real time via network-controlled app.
UnityAWSAndroid/KotlinShaders

Screen Door Laboratories

Augmented Reality Engineer, CTO

2017 – 2019 · Los Angeles, CA

  • Directed technical vision through six prototypes; graduated 1st place from Grid110 accelerator.
  • Won NIST VR Public Safety Challenge by reducing emergency response task times by 53% using eye-tracking in Unreal Engine 4.
  • Spearheaded AR product development with a cross-functional team of six. Designed architecture, circuits, and embedded devices.
Unreal EngineUnityEye-trackingC++Arduino

Great-Circle Technologies

Virtual Reality Engineer

2015 – 2017 · Chantilly, VA

  • Built immersive VR data visualization tools for geospatial, social network, and genomic datasets.
  • Presented AR/VR capabilities to government decision makers at technical exchange meetings.
UnityVRData VizGeospatial

Self-Directed Study & Earlier Roles

2011 – 2015

  • Explored early VR hardware (Oculus DK1/DK2), built prototypes in Unity/Unreal.
  • Network Technician B — WMATA Level IV: Maintained mission-critical transit network infrastructure.

03 — Projects

DSKY Apollo guidance computer replica

☄ DSKY — Apollo Computer Replica

A functional, 3D-printed replica of the NASA Apollo guidance computer. On-board electronics integrate with Kerbal Space Program via Python to display real-time telemetry from the simulator.

3D PrintingPythonElectronics
Neural Audio Classifier project screenshot

♫ Neural Audio Classifier

PyTorch / Home Assistant — Open Sauce 2024
Custom neural network for home automation. Trained on 1M+ audio samples (claps, door sounds, voice commands) to control lights and devices locally with zero cloud dependency.

PyTorchPythonHome Assistant
idKnowU HoloLens application

👁 idKnowU — HoloLens

Holographic augmented reality interface built for Microsoft HoloLens. Spatial interaction system for hands-free operation in enterprise environments.

HoloLensUnityC#Hololens Toolkit
Virtually A Genome VR application screenshot

🤼 Virtually A Genome

Immersive virtual reality environment for exploring genomic data in 3D spatial space. Transforms complex genetic datasets into navigable, interactive visualizations.

UnityVRData Visualization
Firefighter virtual command VR application

🔥 Firefighter Command (VR)

Virtual reality firefighter training simulation. NIST prize-winning hands-free eye-tracking interface for emergency response navigation in immersive environments.

Unreal EngineHTC ViveEye Tracking
Robot hat project with ultra hat electronics

🤖 Ultra Hat Robot

Wearable electronics experiment — a robot hat integrating microcontrollers, LEDs, and custom circuitry. Embedded systems and hardware hacking.

ArduinoMicrocontrollersC/C++PCB Design
Custom Ergodox keyboard with trackpoint

⚙ Ergodox Trackpoint Keyboard

Custom mechanical keyboard built on an Ergodox layout with integrated trackpoint for seamless mouse/typing workflow. Hand-soldered PCB.

ElectronicsAVR/MicrocontrollerPCB
Kerbal flight panel hardware interface

💻 kFlight Panel

Physical hardware control panel for Kerbal Space Program flight simulation. Custom circuitry and embedded programming for authentic space-race instrumentation.

HardwareKSPEmbedded

04 — Skills & Tools

// Languages

C#PythonNode.jsUnreal BlueprintsC (microcontrollers)

// Engines & Frameworks

UnityUnreal Engine 4Unity XR Interaction ToolkitPyTorch

// Cloud & DevOps

Google CloudAWSDockerGitProxmoxCeph FSGitLab

// Hardware & XR Devices

Meta Quest (1, 2, Pro)Bigscreen Beyond (1, 2e)HoloLens 2HTC ViveOculus Rift

// Embedded & Protocols

ArduinoSPII²CTCP/IP

// Soft Skills

Technical LeadershipR&DCross-functional

06 — Beyond The Office